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917709862164

: As a doctor, you can treat citizens' ailments to improve the "quality" of their blood, which increases the XP they yield if you eventually decide to feed on them.

In , the Citizen Morality and Difficulty System is a core feature that directly links your moral choices to the game's difficulty level. Key aspects of this feature include:

: Your decisions to spare or kill citizens determine which of the four possible endings you receive.

: You gain significantly more experience points (XP) by consuming named citizens (1,000–5,000+ XP) than by killing regular enemies or completing quests (5–400 XP).

: Every citizen you kill lowers the health and stability of their district. If stability drops too low, the district can fall into chaos, becoming hostile and flooded with more enemies.

Vampyr-game-link May 2026

: As a doctor, you can treat citizens' ailments to improve the "quality" of their blood, which increases the XP they yield if you eventually decide to feed on them.

In , the Citizen Morality and Difficulty System is a core feature that directly links your moral choices to the game's difficulty level. Key aspects of this feature include: vampyr-game-link

: Your decisions to spare or kill citizens determine which of the four possible endings you receive. : As a doctor, you can treat citizens'

: You gain significantly more experience points (XP) by consuming named citizens (1,000–5,000+ XP) than by killing regular enemies or completing quests (5–400 XP). : You gain significantly more experience points (XP)

: Every citizen you kill lowers the health and stability of their district. If stability drops too low, the district can fall into chaos, becoming hostile and flooded with more enemies.