Suzuki Super Bikes 2 Riding Challenge <Updated>
These bikes were set loose on a mix of fictional and meticulously recreated real-world tracks, including , Hockenheim , and Donington Park . Mechanics and the "Intimidation" Factor
: One of the game's most unique, albeit criticized, features was the "intimidation" factor. By tailing an opponent, you could psych them out, forcing them to make a mistake. However, this was a double-edged sword; you could also be intimidated by riders behind you, leading to "knockouts" where control was momentarily lost. Suzuki Super Bikes 2 Riding Challenge
like Triumph, Moto Guzzi, Aprilia, and Voxan. These bikes were set loose on a mix
: Reviewers from IGN and GameSpot noted that the bikes often felt more like cars than motorcycles, lacking the satisfying lean and drift mechanics found in more polished titles. On the DS version, critics pointed out that the rider appeared to be "welded" to the bike, remaining perfectly still even during spectacular wipeouts. Game Review *** Suzuki Super-Bikes II: Riding Challenge However, this was a double-edged sword; you could