Sгєbor: Ultimate.epic.battle.simulator.2.v0.2.6.... -
Resolved a major issue where units would converge on single random points on the map, often resulting in a "black hole" effect and mass unit "suicides".
Released by , the v0.2.6 update primarily focused on critical fixes to unit behavior and pathfinding. This version was significant for addressing several community-reported bugs that hindered large-scale battle realism. Pathfinding Bug Fixes : SГєbor: Ultimate.Epic.Battle.Simulator.2.v0.2.6....
: The engine is designed to handle battles with millions of units, such as the widely viewed "10 Million Character" simulations. Game Modes : Resolved a major issue where units would converge
: The game features "faked but beautiful" physics, including realistic water flow that can drown units and physics-compliant blood effects that form lakes on the battlefield. Current Status and Reception Pathfinding Bug Fixes : : The engine is
: Offers infinite army sizes and high flexibility for user-created scenarios.
Reduced the tendency for units to bunch or crowd excessively along wall and cliff edges.
Addressed an issue in RTS mode where units arrived at their destination but failed to respond to nearby enemies.