: A progression system where players collected trophies to unlock new vehicles and advance through tiers. Technical Impressions
: It introduced "Point Cloud Scan Data" for tracks and dynamic weather effects, such as rain-soaked surfaces that impacted car handling (understeer). : A progression system where players collected trophies
The early access build focused on technical benchmarks and a simplified racing loop: : A progression system where players collected trophies
: Highly detailed car audio (unique to each model), impressive lighting, and more realistic lap times that aligned better with real-world physics than its predecessor. : A progression system where players collected trophies