Open the game's map editor (if available) or a third-party tool like . Import the tilesets found in the .zip file.
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: Plik: Nearly.Dead.zip ...
Launch the game to test if your new item or map appears correctly. Open the game's map editor (if available) or
Adjust the "damage" , "weight" , or "durability" values. Plik: Nearly.Dead.zip ...
Repack the files (or keep them in the designated /mods folder).
Common for tile maps. You can open these in Tiled Map Editor to design new levels. 2. Creating a Custom Item (JSON)