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Originally a solo project by (Dknighter), the game was initially intended to be a simple VR puzzle experience.
: Released in Early Access and became a viral sensation.
: Fixed issues where players could be killed outside the gate at Camp Woodwind and ensured that fingerprints appeared in the correct positions on hallway doors. The Evolution of Phasmophobia Originally a solo project by (Dknighter), the game
: Major systems were overhauled in "Progression 2.0", and the game finally launched on PlayStation 5 and Xbox Series X/S in October 2024.
: The team expanded from one person to a small studio to handle the massive player base. The Evolution of Phasmophobia : Major systems were
: Added arrow buttons to the difficulty selection and moved lobby items (lamps, glowsticks) so VR players could reach them more easily.
As of 2026, Phasmophobia remains one of the best-selling indie titles in history, with over 25 million copies sold. 7.0.2, or0 Full Release features? As of 2026, Phasmophobia remains one of the
: It addressed a major memory leak that caused severe frame rate drops after playing only a few games.