Panicdiet_final.zip ❲DIRECT • Playbook❳

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.

: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia. PanicDiet_Final.zip

: The screen edges pulse or desaturate as "Stress" increases. PanicDiet_Final.zip

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay PanicDiet_Final.zip