: In shooters (like those built on Arsenal[26] GunFighter ), it can define the minimum damage a bullet does at maximum range. 2. Basic Script Structure
: Set your MinDamage value. This is the "floor" for your calculations.
: If calculating for hundreds of projectiles, ensure your script is optimized to avoid frame drops. mindamage.lua
: Ensure other scripts (like health regenerators or armor mods) aren't recalculating damage after your mindamage.lua has already set the floor.
In , you would connect to a Humanoid.HealthChanged or a custom remote event. 4. Common Troubleshooting : In shooters (like those built on Arsenal[26]
For a more specific guide, could you clarify you are using this script for? Revscriptsys · otland/forgottenserver Wiki - GitHub
-- Sample mindamage.lua logic local min_damage_threshold = 5 function calculateDamage(baseDamage, distanceScale) local finalDamage = baseDamage * distanceScale -- Ensure damage does not fall below the minimum if finalDamage < min_damage_threshold then return min_damage_threshold end return finalDamage end Use code with caution. Copied to clipboard 3. Implementation Steps This is the "floor" for your calculations
: Depending on the game, this is usually in data/scripts or a dedicated lua/autorun folder.