Metal Gear Solid Rising -
The core "Zan-Datsu" (cut and take) mechanic was more realistic and slower-paced, allowing players to surgically dismantle enemies and the environment. 2. Development "Revengeance"
The setting was moved to 2018—four years after Metal Gear Solid 4 —to allow for more creative freedom away from the main series' established lore. metal gear solid rising
Kojima Productions struggled to balance the "cut anything" freedom with coherent level design, leading to the project’s near-cancellation in 2010. The core "Zan-Datsu" (cut and take) mechanic was