In order to help you get the best results out of Candy, our dedicated product training will get you up to speed quickly and effectively. Our courses are designed with you in mind with one and two day options depending on your requirements. We offer essential core courses, as well as introductory and advanced options. As we are continuously looking to improve our products, regular training is recommended to allow you to make the most of Candy’s powerful and innovative new features.
Select one of the categories below to access our training catalogue. Maquette
: In the center of the world is a small architectural model (the "maquette") of the surrounding area. Any object moved within this model also moves in the "real" world outside, and vice versa.
: The game began development in 2010 after creator Hanford Lemoore prototyped the recursive concept using simple blocks and cylinders.
Described as heartfelt and relatable, though some critics felt it was disconnected from the puzzle mechanics.