You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits.
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics I Was a Teenage Exocolonist [0100808018268800][...
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity: You can focus on Mental (Biology, Engineering), Social
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna The game is built on a massive scale
The narrative shifts based on your skills and past decisions.
The "combat" in Exocolonist is actually a card game based loosely on poker rules.