Hitlogs.lua Today

: Defining x and y coordinates so the logs don't block your crosshair.

Navigation Menu * ActionsAutomate any workflow. * IssuesPlan and track work. Aimware-scripts/[LuaScript] HitLog.lua at master - GitHub hitlogs.lua

The script must "listen" for specific game events. In most engines, you hook into a player_hurt or aim_fire event to gather: : Who was hit. Damage : How much health was removed. Hitgroup : Where they were hit (Head, Chest, Stomach, etc.). Remaining HP : How much health the target has left. 2. Hitgroup Mapping : Defining x and y coordinates so the

Below is a conceptual structure of how these scripts are organized in Lua: hitlogs.lua