This build was part of a major push to update the game's core systems before the team shifted toward the "Maya" character rework and Steam integration. Notable elements included:
Removing non-essential metadata to reduce file size and increase speed. File: WildLife_-_2022.12.16_Shipping_Test_Build...
Refinements to the tropical island environments and the inclusion of the early "Kerpali" (alien/fantasy) creature ecosystems. This build was part of a major push
As a "Shipping Test," the primary goal was to ensure the game didn't crash on standard consumer GPUs, a hurdle for high-fidelity Unreal projects. 📈 Evolution Toward Steam As a "Shipping Test," the primary goal was
This specific "Shipping Test Build" from December 2022 represents a pivotal moment in the game’s transition from a prototype to a more stable, distributable product using . 🛠️ Technical Context: The Shipping Build
Testing of the procedural animation system, which handles how characters interact with each other and the environment physically.
Shortly after this build was circulated among backers, the developers began replacing older demos with these more modern iterations. This era marked the bridge between the game's early crowdfunding days and its more recent efforts to provide a free-to-play "Sandbox" version on platforms like .