: The system would scan .zip contents to ensure only supported asset types (like textures or models) are loaded to prevent security vulnerabilities.
: Mods would likely be placed in a dedicated Mods/ or Plugins/ folder within the game's root directory, mirroring existing third-party modding practices for the game. File: Sker.Ritual.zip ...
: A new "Workshop" tab in the main menu would allow users to toggle specific mods on or off without manually moving files in the root directory. : The system would scan
Based on the context of , a round-based survival FPS, a feature draft for "Sker.Ritual.zip" could refer to a Community Modding & Content Workshop . Based on the context of , a round-based
This feature would formalize the use of external "zip" or folder-based content, allowing players to inject custom community-made assets into the game.
Recent development updates indicate that a is currently in development to allow players to create custom textures, models, and shared content through a folder-based system.