: Implementing "Baked Volumetric Lighting" to enhance the atmospheric "Primrose" aesthetic without killing frame rates.
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file File: PrimroseDungeon2_TestBuild2.2.1.zip ...
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1 : Implementing "Baked Volumetric Lighting" to enhance the
: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades. File: PrimroseDungeon2_TestBuild2.2.1.zip ...