Block’hood is less of a traditional city builder and more of an .
Every block (200+ types) requires specific inputs to function and produces unique outputs. For example, a Small Apartment needs water and electricity to house people, who then produce "labor" and "organic waste".
A five-chapter narrative following a boy and a boar that doubles as a tutorial on ecology and entropy. File: Blockhood.v1.1.25.zip ...
Released in , version 1.1.25 was a critical "hotfix" that followed the larger 1.1.24 update. It specifically addressed block balancing and minor bugs that appeared after the developers transitioned to their next project. 🏗️ Game Overview & Mechanics
If a block’s resource needs aren't met, it begins to decay. If left unsupplied, it will eventually collapse, potentially triggering a chain reaction in your "hood". 🎮 Game Modes Block’hood is less of a traditional city builder
Unlike Cities: Skylines , you build upward on a limited 3D grid, requiring stairs, corridors, and elevators for "access".
The file refers to the final significant maintenance update for Block’hood , a vertical neighborhood-building simulator developed by Plethora Project and published by Devolver Digital . A five-chapter narrative following a boy and a
Features 24 specific scenarios where you must produce a certain amount of a resource (e.g., 250 units of water) within constraints.