Fe Annoying Sound Controll Script *op* | Hydrog... -
Are you targeting a specific game, or do you want a script?
Select a specific user and silence all sounds parented to their character or tools. FE Annoying Sound Controll Script *OP* | Hydrog...
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation Are you targeting a specific game, or do you want a script
A ChildAdded listener that detects new Sound objects and disables them immediately. 🔄 Logic & Automation A ChildAdded listener that
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard
Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).