Create Sound Mods — Ets2
This is the official technical manual. It explains the project structure, how to use the SCS FMOD template, and how the game engine communicates with sound events.
The "gold standard" for this is the official documentation by SCS Software regarding the implementation. This is the definitive technical resource that replaced the old .ogg overwrite method and is what every "solid" modder uses today. The Core Technical Resources ETS2 Create sound mods
You no longer just swap files. You create a .bank file that contains the logic for how sounds pitch-shift and cross-fade based on game telemetry. This is the official technical manual
High-quality mods typically use 48kHz/24-bit samples to avoid artifacting when the game engine shifts the pitch up or down. Getting Started ETS2 Create sound mods