: Players had to manage their fighter's popularity through social media interactions and promotional events, where being "cocky" or "humble" affected fan engagement and revenue.
: Incorporating over 5,000 new animations, RPM Tech allowed fighters to move, strike, and transition seamlessly without the stuttered movements of previous titles. ea-sports-ufc-3-game
: For the first time, players could throw strikes while retreating or circling, a mechanic that revolutionized distancing and counter-fighting. : Players had to manage their fighter's popularity
UFC 3 introduced the , which moved beyond simple fight sequences to simulate the life of a professional athlete. 000 new animations