Dwarffortressmod.zip
Extract your mod folder into the Dwarf Fortress/mods/ directory.
Your zip should contain a folder named with your Mod ID (e.g., MyUsefulMod ), containing: : Essential metadata defining your mod. DwarfFortressMod.zip
[ID:MyUsefulMod] [NUMERIC_VERSION:1] [DISPLAYED_VERSION:1.0.0] [NAME:Useful Mod] [AUTHOR:Your Name] [DESCRIPTION:Adds high-value, light-weight steel armor sets and better tavern food.] Use code with caution. Copied to clipboard 2. Create Useful Content Ideas Extract your mod folder into the Dwarf Fortress/mods/
: Subfolder for raw files (.txt) defining new items, creatures, or reactions. graphics/ : Subfolder for new sprites. scripts/ : (Optional) Subfolder for .lua scripts. Example info.txt content: Copied to clipboard 2
Use the data/vanilla/vanilla_procedural files as examples to see how to script new types of monsters. What type of content A new item/creature (raw text file)? A graphical change (sprites)? A gameplay behavior tweak (Lua script)?