: A puddle system that works with any assigned texture to add environmental realism.
: The master material is clean and modular, allowing users to swap textures without modifying the core shader logic. Getting Started and Documentation
: Features distance-based LOD (Level of Detail) texturing and noise-based color variations to reduce visible tiling on large surfaces.
: Includes additional paintable layers (such as a sand layer and two custom layers) for specific artistic details.
: An automatic system for spawning grass or other static meshes based on the landscape material.
: A puddle system that works with any assigned texture to add environmental realism.
: The master material is clean and modular, allowing users to swap textures without modifying the core shader logic. Getting Started and Documentation Download File OpenLand - Customizable Landscape...
: Features distance-based LOD (Level of Detail) texturing and noise-based color variations to reduce visible tiling on large surfaces. : A puddle system that works with any
: Includes additional paintable layers (such as a sand layer and two custom layers) for specific artistic details. Download File OpenLand - Customizable Landscape...
: An automatic system for spawning grass or other static meshes based on the landscape material.
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