Cebas Thinking Particles (tP) for (v6.6.0.134) is a non-linear, rule-based particle system designed for complex multi-physics simulations in film and gaming.
: Version 6.6 utilizes the industry-standard OpenVDB for managing 3D volume data, ensuring high-speed processing and compatibility with feature film pipelines.
: You can create anything from runny honey and thick dough to soft rubber that retains its shape. Cebas Thinking Particles (tP) for (v6
: A dedicated generator for spawning particles in creative ways, specifically useful for large-scale liquid effects.
: Rules can be set to make a fluid "harden" over time or liquefy again when near a heat source. : A dedicated generator for spawning particles in
This solver is a dedicated tool for simulating highly viscous fluids. Unlike standard particle systems that use "hacks," this physics-based solver provides:
You can find more detailed documentation and tutorials on the official Cebas website or through the thinkingParticles Manual . Unlike standard particle systems that use "hacks," this
: The Object Helper Node can automatically adjust particle counts based on the number of objects you pick in your scene, maintaining a fully procedural workflow.