: Much like Kenta and Kazu’s struggle in the episode, these streams wouldn't just be menus; they would be physical phenomena in the game world that you have to time your movements around to avoid getting separated from your team.
A compelling feature for a Digimon game or interactive experience based on this episode would be a : Digimon Tamers Episode 25
: To mimic the "fritzing" equipment the kids experience, using this feature might temporarily scramble your map or communication devices, forcing players to rely on landmarks like the "big blue ball" (Earth) in the sky for orientation. : Much like Kenta and Kazu’s struggle in