: Players perform "Characteristic Tests" by rolling a d100; if the result is equal to or lower than the modified characteristic, the action succeeds.
: A versatile commander and flexible combatant.
: Heavy weapons specialist providing massive fire support. Deathwatch: Core Rulebook
Players choose a (e.g., Ultramarines, Space Wolves, Blood Angels) and a Specialty , which acts as a character class:
: Combat medic responsible for the squad's physical well-being and gene-seed recovery. Essential Rules for Missions : Players perform "Characteristic Tests" by rolling a
The is the foundational manual for the Deathwatch tabletop role-playing game, allowing players to take on the roles of elite Space Marine veterans from various Chapters serving the Inquisition. Originally published by Fantasy Flight Games and later licensed through Asmodee, this 400-page book utilizes a percentile (d100) system to represent high-stakes missions against the galaxy's deadliest alien threats. Core Gameplay Mechanics
: Unlike other Warhammer 40,000 RPGs like Dark Heresy , Deathwatch characters start at a significantly higher power level, with average stats around 40 compared to 30 for human characters. Players choose a (e
: Each character has a personal and Chapter-based "Demeanor" that provides role-playing hooks and mechanical benefits when acting in accordance with their nature. Recommended Starting Resources