; ========================================================== ; Cuba's Movement Configuration File (cubamovementcfg.ini) ; Purpose: Tactical movement, speed blending, and animation offsets ; ========================================================== [GlobalSettings] ; Enables the custom movement logic (1 = On, 0 = Off) Enabled = 1 ; Global multiplier for all movement speeds SpeedMultiplier = 1.05 [SurvivorMovement] ; Walking speed (Standard is ~100-110) WalkSpeed = 105 ; Running speed (Standard is ~210-220) RunSpeed = 215 ; Crouch speed multiplier CrouchMultiplier = 0.65 ; Backwards movement speed multiplier (typically slower for realism) BackwardsMultiplier = 0.85 [AnimationBlends] ; How fast the game transitions between Idle and Walk (0.0 to 1.0) BlendTime_IdleToWalk = 0.25 ; How fast the game transitions between Walk and Run BlendTime_WalkToRun = 0.40 ; Smooths out the "snapping" when changing directions (L/R) DirectionalSmoothing = 0.15 [InfectedTactical] ; Compatible with "Tactical Movement Speed" mods ; If 1, common infected use custom walker speeds CustomWalkerSpeeds = 1 ; Acceleration rate for common infected (how fast they hit top speed) AccelerationRate = 12.0 ; Frequency of stumble animations when hit during movement StumbleChance = 0.15 [Debugging] ; Logs movement data to the console for testing VerboseLogging = 0 Use code with caution. Copied to clipboard Key Considerations for Development

: Advanced versions of these pieces often use a V-Script hybrid approach, allowing the .ini settings to trigger specific logic for unused animations, such as vomit reactions or standalone reload sequences.

Are you developing this for a like Left 4 Dead 2 , or is this for a custom engine project? Tactical Movement Speed Cuba's "WALKERS" Compatible

Below is a complete template for a movement configuration file. This structure is designed to handle parameters like speed, acceleration, and specific animation triggers often found in such scripts. cubamovementcfg.ini Template

: When using "Cuba's Walkers" alongside other speed mods like "Tactical Movement Speed," ensure that conflicting layers of code—specifically those overriding common infected speeds—are removed to allow the mods to synergize.

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Cubamovementcfg.ini May 2026

; ========================================================== ; Cuba's Movement Configuration File (cubamovementcfg.ini) ; Purpose: Tactical movement, speed blending, and animation offsets ; ========================================================== [GlobalSettings] ; Enables the custom movement logic (1 = On, 0 = Off) Enabled = 1 ; Global multiplier for all movement speeds SpeedMultiplier = 1.05 [SurvivorMovement] ; Walking speed (Standard is ~100-110) WalkSpeed = 105 ; Running speed (Standard is ~210-220) RunSpeed = 215 ; Crouch speed multiplier CrouchMultiplier = 0.65 ; Backwards movement speed multiplier (typically slower for realism) BackwardsMultiplier = 0.85 [AnimationBlends] ; How fast the game transitions between Idle and Walk (0.0 to 1.0) BlendTime_IdleToWalk = 0.25 ; How fast the game transitions between Walk and Run BlendTime_WalkToRun = 0.40 ; Smooths out the "snapping" when changing directions (L/R) DirectionalSmoothing = 0.15 [InfectedTactical] ; Compatible with "Tactical Movement Speed" mods ; If 1, common infected use custom walker speeds CustomWalkerSpeeds = 1 ; Acceleration rate for common infected (how fast they hit top speed) AccelerationRate = 12.0 ; Frequency of stumble animations when hit during movement StumbleChance = 0.15 [Debugging] ; Logs movement data to the console for testing VerboseLogging = 0 Use code with caution. Copied to clipboard Key Considerations for Development

: Advanced versions of these pieces often use a V-Script hybrid approach, allowing the .ini settings to trigger specific logic for unused animations, such as vomit reactions or standalone reload sequences. cubamovementcfg.ini

Are you developing this for a like Left 4 Dead 2 , or is this for a custom engine project? Tactical Movement Speed Cuba's "WALKERS" Compatible Tactical Movement Speed Cuba's "WALKERS" Compatible Below is

Below is a complete template for a movement configuration file. This structure is designed to handle parameters like speed, acceleration, and specific animation triggers often found in such scripts. cubamovementcfg.ini Template Cuba's Movement Configuration File (cubamovementcfg.ini)

: When using "Cuba's Walkers" alongside other speed mods like "Tactical Movement Speed," ensure that conflicting layers of code—specifically those overriding common infected speeds—are removed to allow the mods to synergize.

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