: Players act as a battlefield commander, piloting futuristic hover-tanks and other vehicles while simultaneously issuing tactical orders to squads and managing base construction.
: The campaign features a conspiracy-laden plot where players' choices lead to one of two alternate endings. Battlezone II: Combat Commander
Set in an alternate-history 1990s, the narrative expands on the original's Cold War space race. : Players act as a battlefield commander, piloting
: Commands are issued through a HUD using function keys, allowing players to direct units without ever leaving the cockpit. : Commands are issued through a HUD using
: Former enemies from the US (NSDF) and Soviet Union (CCA) have united to form the International Space Defense Force (ISDF) to face a new alien threat: the Scions.
Released in late 1999, is a hybrid science fiction title that blends first-person shooting with real-time strategy. Developed by Pandemic Studios and published by Activision, it serves as a sequel to the 1998 classic Battlezone . Gameplay & Mechanics
: Players can exit their current vehicle to operate on foot or hijack enemy craft. Story and Setting