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Battle Cry -

: You or an ally within 30 feet reduces an enemy to 0 HP.

: After reaching a threshold (e.g., 5 stacks), the player can consume the stacks to unleash a Secondary Echo . ⚔️ Combat Effects Battle Cry

: A translucent, pulsing ring on the ground that changes color (from soft blue to fiery orange) as stacks increase. : You or an ally within 30 feet reduces an enemy to 0 HP

: Foes within the zone take a scaling penalty to their defense based on the number of allies currently shouting. : Foes within the zone take a scaling

To explore how this fits into a specific game system or to see more examples of historical cries like the Athenian "Alala", let me know! A competitive video game (like an MMO or MOBA) A tabletop campaign (D&D, Pathfinder, etc.) A creative writing piece or world-building project

If you are using this in a TTRPG like Pathfinder 2e , you could implement this as a feature: Action Cost : 1 Reaction.

: The initial shout is clear, but as stacks build, a rhythmic, low-frequency drum beat or ghostly "chanting" begins to layer over the game's music, peaking at the moment of release. 🎲 Tabletop Implementation (Pathfinder/D&D)