Based On The Gumshoe System By Robin D. Laws -

: Used for action-oriented tasks where the outcome is uncertain, such as combat, athletic feats, or driving.

: These work automatically . If a character has the relevant ability (e.g., Forensic Accounting, Cop Talk) and is in a scene with a "core clue," they find it without rolling dice. Based on the GUMSHOE System by Robin D. Laws

: These require rolling a single six-sided die (d6) against a difficulty number, typically 4. : Used for action-oriented tasks where the outcome

: Players can "spend" points from an ability's pool to gain "special" clues—extra information that isn't required to solve the case but provides significant advantages or deeper narrative flavor. : These require rolling a single six-sided die

: Players can spend points from their general ability pools before rolling to add a +1 bonus per point spent to their result. Popular GUMSHOE Games

The system divides character capabilities into two distinct categories to ensure the story always moves forward:

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