Artificial-academy-2 | 2026 Update |

: Characters with the Evil trait are dangerous; they resist break-ups and may put the player on a "hit list" if provoked.

The game centers on "social observation," where non-player characters (NPCs) interact automatically, forming friendships, rivalries, and romances even without player input.

: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats. artificial-academy-2

: Avoid using the same interaction twice in a row, as it decreases the success rate of the second attempt.

: Use "Encourage" or "Calm" to resolve negative moods like Sadness or Anger. Advanced Relationship Management : Characters with the Evil trait are dangerous;

: This is a high-cost but safe option that improves favorability even on failure, provided the initial success chance was above 0%.

: Lovers may confront you if they hear rumors of cheating. While denying them doesn't hurt the relationship, admitting to cheating always results in the "Unforgivable!" status. Character Customization (AA2 Edit) : Avoid using the same interaction twice in

: Use these to initiate conversations safely; failing these won't typically decrease an NPC's opinion of you.